Lighting that works: from key light to HDRI
Good lighting reveals form, material, and atmosphere. Start with a clear lighting strategy and test each material for reflection and shadow behavior.
Three-point lighting for control
- Key light: primary direction and shape. Choose hard for structure, soft for a friendly look.
- Fill light: fills shadows without killing them. Lower in intensity and often wider.
- Rim/back light: separates the subject from the background with a rim of light.
Image-Based Lighting with HDRI
HDRI images provide natural reflections and ambient lighting. Utilize high dynamic range (12–16 stops) and sufficient resolution for sharp reflections. Rotate your HDRI to position highlights correctly and combine with an additional area light as a key light to control catchlights and shadow direction.
Sun and sky models
Sun-sky systems are ideal for exteriors and daylight interiors. Set the date, time, and location for consistent shadow lengths. Morning provides cool, fresh light, while golden hour provides warm, dramatic light. Indoors, you can enhance window light with portal or area lights to reduce noise.
Interiors: legible light
Ensure that walking routes and key features receive light. Use wide area lights for ceilings or window openings, and pay attention to light loss in corners with fill or indirect bounces. Show material richness by allowing variation in glossiness and micro-roughness to react to light. More tips on lighting in interiors can be found in interior visualization and lighting.
Shadow quality and color temperature
Soft shadows are created with larger light sources and greater distance ratios. Keep color temperatures logical: daylight 5500–6500K, tungsten 2700–3200K. Mix consciously for atmosphere, but avoid unintended color casts by anchoring the white balance.
Global Illumination and Noise Control
Indirect light adds realism, but can cause noise. Limit small, bright light sources or use emissive geo with larger surfaces. Work with denoisers, but retain detail by using sufficient samples on glossy and indirect bounces.