Rendering in computer graphics: the core
A 3D scene consists of geometry, materials and textures, lighting, and a camera. Rendering software calculates how light travels through the scene and interacts with surfaces: shadows, reflections, refraction, and indirect light. The result is a 2D image or a series of frames for a 3D animation. The effect of camera angles and light determines the atmosphere and focus. Curious about the end result of such a calculation? See What is a render.
To reduce noise, pixels are sampled multiple times and filtered intelligently (anti-aliasing, denoising). Depending on the renderer, the calculation is performed on the CPU, GPU, or a combination with hardware acceleration. You determine the balance between speed and quality via settings such as resolution, samples, global illumination, and motion blur. Would you like to go through the technique step by step? Read How does 3D rendering work.
Different applications have different requirements. For XXL-format product visualization, you want maximum sharpness and realism. For an interactive review or configurator, it is important that the display responds in real time so that you can immediately change variants, materials, or lighting. In all cases, rendering is the final, decisive step that converts your model into images that everyone can understand. Are you unsure about the terms? See 3D visualization vs. rendering.